iLearn4Health aims on creating innovative and inclusive Curricula regarding health education in primary schools, by implementing DGBL and training teachers on its methods.
Electronic Diagnostic Tool to diagnose the effectiveness of the DGBL method on children’s learning
As part of the project, an Electronic Diagnostic Tool will be developed, in order to identify the factors that influence the effectiveness of DGBL on students. The tool will be available online via all digital devices, making it easily accessible by everyone. At the end of the process an automatically generated report will offer insight, regarding the effectiveness of DGBL to students.
Digital Educational Games for health promotion and health education in primary schools
At this point, health education and promotion themed games will enter the phase of development, as part of the DGBL platform. The developers will use the G.A.M.E.D. (diGital educAtional gaMe dEvelopment methoDology) methodology, to create 6 (six) games, suitable for children aged 6-12, with animations and graphics where needed. The games developed, will be fully accessible, downloadable and playable via all devices.
Online Training Program in Health Promotion and Health Education through DGBL
The Training Program will focus on teachers/head teachers in primary schools and post-graduate students from departments of educational sciences. The program will be targeted towards health education and promotion to children 6-12 years old. Trainees will improve skills on health education and DGBL related subjects, such as what is public health, why is it important for children and how do we train them according to their age, and why and how to use DGBL during the learning process. As with the other tools created during the project, the training program will be free to use and without need of an external trainer.