Our Results
The iLearn4Health project has developed a set of innovative educational tools that support teachers, schools, and education stakeholders in promoting health education among primary school students.
Each result was designed with the needs of both educators and learners in mind, offering practical and engaging resources that introduce health-related topics through interactive and inclusive methods.
From research-based tools to game-based learning solutions, all materials are freely available and ready to be used in school settings or at home.
Explore the project’s results below and discover how digital innovation can transform health education for children aged 6 to 12!
Electronic Diagnostic Tool
A set of tailored questionnaires for children, parents, and teachers, designed to gather insights into children’s daily habits and behaviours, as well as teachers’ views and training needs in digital game-based learning.
Digital Educational Games
Six online games designed for children aged 6–12, each aligned with a specific health topic and age group. The games promote active learning in areas such as healthy eating, physical activity, accident prevention, stereotypes, internet safety, and sexual health.
Online Training Program
A free, self-paced online course created for primary school teachers. It introduces the principles of health education and Digital Game-Based Learning (DGBL), and offers practical guidance on how to use the project’s digital tools in the classroom.